Monday 10 February 2014

Planning the project

Approaching the third week of the project, the first milestone was the presentation of the project. After the initial research period, i wanted to create a blockout of the 3d asset. I find that creating a character is easier with a turnaround for reference. I created one for Ax man, especially as he has such exaggerated proportions.
From this i created a 3d blockout of the character to represent what the rendered character would look like.
I am still not certain as to which artistic direction to produce the textures in. Stylistically i want create a sort of pastel pallet like the art design of Valve's Team fortress 2. Although i have considered generating a realistic look to the characters skin texture, in which i wouldn't just use a simple solid SSS material, as skin isn't a uniform substance, it requires various layers. A proper skin SSS shader has a subdermal, dermal and diffuse SSS texture channels, as well as weighting control for front, mid and back scatter.

Here's my initial blockout;
The topology is not representative of the final model. But proportionally, it will not change greatly.

The project requires a great deal of planning, as upcoming milestones alongside the writing of my dissertation leaves me with little time to concentrate on one element of the project over another. I have generated a Gantt chart with the main elements of the project and when i aim to have them finished by.

To summarize;



Week 1- research/development
Week2- concept/character & diorama blockout
Week 3-presentation/ initial planning
Week4- modelling character
Week5- texturing character/ high poly modelling
Week6- as above/ texturing diorama/FX
Week7- rigging/contingency planning
Week8-Alpha stage presentation/initial cinematic
Week9- additional lighting/ composition
Week10-contingency planning
Week11-Final presentation/ cinematic video
Week12 /onward- improving work based on feedback


 

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